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Forum moderator: B1gch0pper  
Forum » rFactor 2 » General Discussion » rFactor 2
rFactor 2
DaveDate: Saturday, 2012-02-11, 10:42 AM | Message # 1
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Hi guys

not been on here for a long time hope your all ok. dont no if you have but i have been playing rFactor 2 i know les and chopper have it and you kev smile i will pop on ts later tonight talk soon...

Dave


 
B1gch0pperDate: Saturday, 2012-02-11, 11:29 AM | Message # 2
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Hey fella, good to see ya on here mate, I will also try and make it on tonight (depends what the missus is wearing when the kids go to bed wink )
Finally got rF2 working on trip screens the other day, only took about 3 weeks to solve! lol


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ReflexDate: Saturday, 2012-02-11, 3:05 PM | Message # 3
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No kids here 2nite smile will be taking the megane out for a spin about 9ish smile

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B1gch0pperDate: Saturday, 2012-02-11, 3:18 PM | Message # 4
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You guys want me to put a server up?
Or race on a full one?


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DaveDate: Saturday, 2012-02-11, 3:36 PM | Message # 5
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up to you fella i will be at 9ish smile

 
SinDate: Sunday, 2012-02-12, 2:02 AM | Message # 6
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rFactor2 is really good , made a bit of progress tonight regarding setting up and lap times - hope to see some more of you guys on it good

Thanks to Chop for setting up the server pray


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ReflexDate: Sunday, 2012-02-12, 2:32 AM | Message # 7
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Yeah thanks Chop, was fun smile Really like the way the track rubbers in & the tyres come to life, just need to eat more carrots as im crap in the dark smile

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HiromiDate: Sunday, 2012-02-12, 11:26 AM | Message # 8
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Who plays rF2 beta it's better than LFS? How car behaves on the road....it seems that not real. But the graphics are nicely much better than lfs. good
 
DaveDate: Sunday, 2012-02-12, 12:36 PM | Message # 9
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yeah sory i was not there last night my son came home from the army and some time with him last night will be there tonight guys....

 
SinDate: Sunday, 2012-02-12, 4:23 PM | Message # 10
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Quote (Hiromi)
Who plays rF2 beta it's better than LFS?


Bc , Reflex and myself have purchased the rFactor2 Beta - racing in the Renault Megane GT class is awesome ... it's not really fair to compare it to LFS as LFS is now 7 years old in S2 form , so graphically rFactor2 is going to beat it . IMO the force feedback is really good - i seem to have much more feel , like a real car's i guess (only ever been in karts on track)

But for only £29.99 for a year its worth it , and as it's still beta for at least 6 months if you don't like it they will refund you your money - it's a win win situation good

I will just add that rFactor2 already supports modding from third parties - so there will always be new content being added biggrin


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DaveDate: Sunday, 2012-02-12, 7:27 PM | Message # 11
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hi here is a plugin for rFactor 2 hope you like its called track map see what you think

http://www.virtualracinggroup.net/fazerbox/files/TrackMap09beta/TrackMap09.zip

http://www.virtualracinggroup.net/fazerbox/files/TrackMap09beta/TrackMapv0_9_ENG_Faz.pdf


 
B1gch0pperDate: Monday, 2012-02-13, 4:23 PM | Message # 12
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Quote (Dave)
hi here is a plugin for rFactor 2 hope you like its called track map see what you think

http://www.virtualracinggroup.net/fazerbo....p09.zip

http://www.virtualracinggroup.net/fazerbo....Faz.pdf


Awww shucks sad
That looks AWESOME mate! I downloaded and went to install but it seems one of the files is '/rFactor2/core/d3d9.dll' which I have a custom modified one I use to run SoftTH (triple screen software)
sad
Gutted in that i dont think i can use it


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ReflexDate: Monday, 2012-02-13, 6:46 PM | Message # 13
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Im running this plugin & its really good. Hope theres a work around on the forums Chop, i look myself when i get the chance smile

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SinDate: Tuesday, 2012-02-14, 9:46 AM | Message # 14
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Quote (Dave)
hi here is a plugin for rFactor 2


It doesn't work for me , when i installed it i couldn't run RF2 - i'm running Vista so maybe that's the cause , i will try to find a solution on the forums when i'm home from work


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B1gch0pperDate: Tuesday, 2012-02-14, 3:54 PM | Message # 15
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I copied all the files to the relevant folders except the d3d9.dll...
rF2 starts as normal and when i join the track i get a circle appear in the top left corner of my left screen with a picture of an american style 2-pin plug in it. I take it this is the symbol for a plug-in.
Nothing happens though, ive tried pressing ALT+SPACE and CTRL+SPACE and nothing, after about a minute it disappears...
Im guessing the d3d9.dll is important lol
sad

Unless ive missed something? book


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ReflexDate: Tuesday, 2012-02-14, 4:12 PM | Message # 16
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Looks like you need the latest version of directx, & close the programs you have running in the background.

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B1gch0pperDate: Friday, 2012-02-17, 9:20 PM | Message # 17
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The update is out!! Build 60...

EDIT:
No new content though by the looks of it sad

UPDATE 1 Changelog (Febuary 15, 2012):
======================================
MULTIPLAYER:
----------------------------
Configurable multiplayer race countdown timer ("Race Client Wait" in multiplayer.ini).
Reducing collision work in multiplayer (including completely turning off remote car vs. scene collision for now) in order to prevent slowdowns.
Modifed Dedicated server and mpfile to allow/disallow nicknames.
Fixed in-car chat for extended ASCII characters.

GRAPHICS:
---------------------------
Fixed showroom sun occlusion problem.
Fixed sun occlusion toggle.
Improved HDR debug output.
Moved all HDR processing to GPU.
Now enforcing deformable meshes.
Fixed and improved "visible vehicles" algorithm.
Updates to static meshes now disabled.
Fixed AI brake lights.
Fixed some issues doing HDR/Post on monitor.
Fixed up some postFX problems.
Updated sun occlusion.
Improved post FX integration with HDR.
Dixed bug that could result in cam file having more shadow parameters than the array that holds them.
Fixed problem with using post with HDR.
Fixed up hdr debug output, also improved post-processing.
Tidy up line drawing, also deactivated pre-caching for now as a test.
Fixed up hdr debug output.
Fixed a crash when loading a new profile to an existing track.
Shaders are recompiled if vid driver or HDR changes.
Reverted virtual mirrors back to using options settings rather than video settings.

UI:
----------------------------
Fixed car skin spinner not selecting current selected skin when entering screen.
Fixed path error for loading truetype fonts.
Fixed car spinner gizmo bug where it selection didn't take into account pace cars in the veh list ordering. (so picking a car near the end of spinner would select the wrong car.)
Fixed crash from skin selector gizmo that would happen 1st time you join a online game for a new mod and go to tuning from car selector screen.
Fixed bug where one couldn't select a new UI.
Fixed gear graph text in wide-screen mode with non-wide-screen UI.
Tidy up some loading bar problem.
Fix HUD pit menu selector box.
Added tire volume slider.
Added new options for VSync and FXAA.

AI:
----------------------------
Extra code to prevent ramming from behind when attempting to pass.
Generally made AI initiated player crashes less likely.
Made line transitions safer (for example moving from fastest to blocking line).
Fixed exaggerated pitspot slowdown.
Implemented 1st round of VERY basic wet weather tire logic.
Now always simulating a lap once for every car to get fuel, time, and minimum speed for track (to improve AI pit strategy).
Made AI slower at 70% by not only reducing their grip (was already being done) but also cutting a bit of speed off corners on top of that when figuring.
Made AI cars more likely to pass another car in the straight if given the opportunity.

GAMEPLAY:
----------------------------
Fix for timescaled mechanical failures.

CONTROLLER:
----------------------------
Added controller.ini variable "Off-road multiplier" at least until we have proper soft terrain physics modeling.
Changed default for "Keyboard Layout Override" in controller.ini to 1 which seems to work better most of the time.
Added new controller.ini option "Use Keyboard Rates For Analog" which allows gamepad users to intentionally delay the response time of their twitchy inputs.
Added controller.ini variable "Use Hardware Additional Features" to control whether we play G27 LEDs, for example. Actually that's the only example right now.
Added ability to read/write Thrustmaster wheel range (only available on new T500RS series, by the way).
Set default control for 'Display Vehicle Labels' to TAB key.


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Message edited by B1gch0pper - Friday, 2012-02-17, 9:27 PM
 
B1gch0pperDate: Friday, 2012-02-17, 9:27 PM | Message # 18
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OTHER OPTIMIZATIONS
----------------------------
Various collision optimizations, including better automatic LODs for trackside collidable objects.
Fixed crash that occurred when no sound devices was enabled on Windows 7 Machine.
Improved and/or fixed OnTop variable in TDF - this is a precise way to physically apply paint stripes on top of the road with a realistic thickness.
Minor SSE optimizations added.
Vertical position of individual mirrors wasn't being transferred from CCH file to PLR file (note that these values are not editable in realtime with the Shift/Ctrl/Alt + Seat position controls).
Fixed dedicated server not updating scoring for plugins.
Fix for "Unknown" name in player file.
Fixed wide characters aborting the results file write.
Mirror toggle control lets you go through all 5 permutations in cockpit now.
Fixed a potential problem alt-tabbing with SL.

FUNCTIONAL ADDITIONS:
----------------------------
Allow nickname and attempt to allow wide char names.
Added a "Steering Wheel" option for "No Arms".
Added user car skin support.

MOD/PACKAGING
----------------------------
Fixed a bug with packaged files which could have allowed tire data to be overridden by external components.
Fixed a minor issue with encrypted mas.
Fixed ttool crash.


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SinDate: Saturday, 2012-02-18, 9:09 PM | Message # 19
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Damnit I need my pc back - I'm suffering from rFactor2 withdrawals sad

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SingleEnginePilotDate: Tuesday, 2012-02-21, 4:59 PM | Message # 20
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I bought it, but it won't run on my current pc sad

It's time for a new i5 anyway.. I can't edit HD video on my current pc either. Maybe in a few weeks I'll pick a good gaming pc up.
 
B1gch0pperDate: Thursday, 2012-02-23, 3:41 AM | Message # 21
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Ohhh, I seem to have got this little gizmo workin...

http://khufc.com/rf2/

Now you can see how you measure up to others on the server wink
('Click here for hotlaps' link is at the bottom)


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ReflexDate: Saturday, 2012-02-25, 4:09 PM | Message # 22
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Quote (B1gch0pper)
Ohhh, I seem to have got this little gizmo workin...

http://khufc.com/rf2/


Great job m8, we seem to be doing ok for noooooobs smile

Added (2012-02-25, 4:09 PM)
---------------------------------------------
Some quality mods due to be released for rf2 from the modding community. smile
http://www.virtualr.net/category/rfactor-2


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SinDate: Saturday, 2012-02-25, 4:58 PM | Message # 23
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Quote (B1gch0pper)
Ohhh, I seem to have got this little gizmo workin...


Well done Chop , nice work - it's much appreciated ... i for one know how time consuming doing this sort of stuff can be good

Quote (Reflex)
Some quality mods due to be released for rf2 from the modding community.


OMG look at the Ferrari F458 GTC in the World Super GT2 class - i can't wait to get my grubby hands on that biggrin

I'm also looking forward to having a go around the Croft circuit - i used to love that track on TOCA Touring cars on the PS2 (ahh back in the day) pray


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kvDate: Monday, 2012-02-27, 10:18 AM | Message # 24
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this sim, looks awesome, and better day by day.

maybe,.. its time for buy a stong PC with wheel smile

What are your experiences about the real system requirement?


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Message edited by kv - Monday, 2012-02-27, 10:19 AM
 
HiromiDate: Monday, 2012-02-27, 11:44 AM | Message # 25
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http://www.racegameblog.com/66....nounced

i have notebook with dual 2.2Ghz ishould be a problem with overheating ? cool
 
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